@Stake is a multiplayer role-playing game that builds empathy and creativity for small group deliberation. Whether it’s used in classrooms, conferences, strategic board meetings, or public events, @Stake helps players understand how productive conversations thrive with authentic listening and diverse perspectives. It’s free and easy to play online or as a tabletop card game.
Even when all parties have the best intentions, civic or political issues often involve conflicting interests coupled with deep resentments and community divides. With @Stake, players are provided a deeper understanding of community needs by considering different perspectives before making collective decisions. In the game, 3–5 players introduce their character’s perspectives, jump into think mode to invent creative solutions to the issue being discussed, and take turns proposing their ideas and arguing from their character’s point of view, complete with secret agendas. After three rounds, the player in the Decider role chooses the best idea and awards points. The player with the most points wins and retains bragging rights as “best deliberator!”
@Stake began as a tabletop card game in 2013 to facilitate conversations about youth unemployment in Moldova with the UNDP. Since then, it has been used in a number of workshops and conferences all over the world. After increased demand for the game and a research study with the Participatory Budgeting Project, the Engagement Lab received a Knight Foundation prototype grant in 2015 to make a mobile version. The resulting digital game synthesizes and streamlines the tabletop experience to make it more immediately playable.
Supported by the Knight Foundation.
@Stake is dissected and explained in this Engagement Lab blog post