About Y-Adapt

Y-Adapt is a curriculum consisting of games and playful activities that create real world action around climate change. These actions are local interventions that reduce the impacts of severe weather related events. These can be rapid onset events -such as heavy rain leading to flooding- or slow onset events - such as extreme heat leading to drought.

How Y-Adapt creates real world change:

  • Knowledge and Sharing - Young people learn about climate change and are able to share this with their community. They learn about how climate change may impact their communities and about what they can do to reduce this impact.
  • Community – Young people work with their local community and also become part of a global community of players.
  • Action – Young people are motivated to work together and learn how they can support their communities to implement adaptation solutions.

Y-Adapt is the product of a collaboration between the Engagement Lab, PLAN International, the Red Cross Red Crescent Climate Centre, the Philippines Red Cross, and PLAN Philippines.

  • Y-Adapt uses a large playing field to encourage players to move and interact with their environment
  • Players create a map of their own community and use it as a playing field
  • An image from the Act to Adapt Game
  • The game use cards to depict important resources
  • Another resource card from the game

Climate change is happening and people who are vulnerable, especially poor and marginalized people, are hit hardest by the impacts. With climate change impacts projected to become increasingly severe in the future, children and youth can be important agents of change in raising awareness. There is a need for awareness / educational materials that support critical thinking, solution finding and inspire action on climate change adaptation.

Facilitator skill level

The facilitator should have a good grasp of climate change, climate change adaptation and community based disaster risk management. Tip: The first few times when facilitating Y-Adapt, it is recommended to work together with a partner. If one facilitator forgets something, the other may assist. Once confident with the game's messages, content and dynamics, you can continue by yourself.

Intended audience

Children and youth (12-17). Although designed with a South East Asia focus, the game can be applied to any setting.

Number of players

10 to 30 children or youth (preferably of the same age group)

Time needed for gameplay/discussion

80 to 120 minutes (depending on experience of facilitator, group size, and desired level of discussion during gameplay).