Your browser is not currently supported by this app and may not look or work as intended. Please consider using a modern browser.

(The Engagement Lab supports the following: Chrome 57+ (70+ on mobile), Firefox 53+, Safari 10+, Edge 16+, iOS 10.3+.)

Continue anyway
Background shape image for trust and the news initiative page>
Background shape image for civic smart cities initiative page
Background shape image for health advocacy initiative page

Work Flow

2014 - 2015
Primary Image for 'Work Flow' project

Problem Space

Like many other countries, unemployment in Bhutan disproportionately affects youth (ages 16-26 years), especially those living in the capital city, Thimphu. Work Flow grew out of a digital game that was played in Bhutan and facilitated by the UNDP and the Engagement Lab called Community PlanIt: Youth@Work Bhutan. The Lab used player input gathered in that game to source content for Work Flow.

Proposed Intervention

The game can be played with 8 – 30 people and relies on role playing and strategy elements as players strive to acquire skills, training, and build networks that will help them to find opportunities for employment. At the same time, players negotiate whether or not to remain in the town where they began the game, or migrate to other locations to find more resources or opportunities.

Social Impact

Work Flow relies on typical situations described by real world input from youth in Bhutan to create characters in the game that will resonate with players as they negotiate their strategy for finding resources and winning the game. Furthermore, the kinds of conversations and ideation that emerges during gameplay can lead to real world peer-to-peer networks for support and collaboration that go beyond the game itself.

Image for undefined project slideshow
Engagement Lab small logoEmerson College
Facebook link imageTwitter link imageInstagram link imageMedium link imageGithub link image
engagementlab@emerson.edu
120 Boylston St. Boston, MA 02116
02116
 
top
v2.5.4