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Participatory Pokémon GO

Crowdsourcing the location of Pokestops in Boston, and prioritizing the voices of the city’s Youth.

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Curriculum
Game

Principal Investigator

Eric Gordon
 
From July 10 - August 18, 2017, youth across the City will identify and celebrate meaningful locations to them and their community in Boston neighborhoods. These can include small parks or historic buildings where something awesome happened. Students will make 60-second videos explaining why these locations should be included in Pokémon GO. A youth-led selection process will then review the videos and pick the winning locations where new PokéStops will be introduced in the game. We'll work with middle school and high school students to choose the sites of new PokéStops. These are real-world locations where players must travel to play the game. These new PokéStops will be added to the game permanently. Through this process, students will gain experience in: civic advocacy training in media literacy enrichment through cultural and community exploration This project of the Engagement Lab is funded by Niantic, Inc. (the creators of Pokémon GO), and supported by involvement of the City of Boston through the Mayor’s Office of New Urban Mechanics, City of Boston's Office of Resilience and Racial Equity, Boston Public Schools, and the Boston Public Library. Winning Participatory Pokémon GO Video Submissions Congratulations to the winning submissions: Saint John Paul II Catholic Academy Lower Mills Branch Boston Bricks Blackstone Basketball Court Mural Eliot Norton Park Lt. Edward Walsh & Firefighter Michael Kennedy Tot Lot DotHouse Health Passive Park & Community Garden O'Day Park Boston Seaport Villa Victoria Plaza Refuge Temple Church Apostolic Sportsmen’s Tennis Club Vietnamese American Initiative for Development Salesian Boys & Girls Club East Boston Basketball Court Port Park Sociedad Latina Chill on Park
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Emerson College
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engagementlab@emerson.edu
120 Boylston St. Boston, MA 02116
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