The Civic Media Project (CMP) is a collection of short case studies published in Scalar, a collaborative publishing tool founded at USC Annenberg, and an extension of CIVIC MEDIA: TECHNOLOGY, DESIGN, PRACTICE, an edited anthology to be published by MIT Press in Spring 2016.
These case studies are published by scholars and practitioners all over the world. They range from the descriptive to the analytical, from the single tool to the national program, from the enthusiastic to the critical. Each of the case studies collected in this project reflects the practices associated with the intentional effort of one or many individuals to benefit or disrupt a community or institution outside of one’s intimate and professional spheres.
The Civic Media Project is case studies are organized into four sections:
Play + Creativity presents cases where civic life is facilitated through deliberate acts of play or creativity, either through games, speculative design, or digital storytelling.
Systems + Design presents cases where the infrastructure of civic life is considered and manipulated to produce specific civic outcomes.
Learning + Engagement presents cases that focus on how the affective qualities of learning and engagement are mobilized towards civic impact.
Community + Action presents cases where people or organizations mobilize digital networks for civic or political action and where social movements intersect with social circles.
The Civic Media Project also includes a robust learning guide which can be found below.
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