is an intensive 12-month Master of Arts program centered around the production of a creative thesis project that will be situated within the theories and methodologies explored during coursework. Through the lasting connections forged with a wide array of organizational partners encountered during the program, CMAP graduates will be well-positioned to create their own avenues for work across a range of careers -- from leadership roles in innovation offices of municipal governments to creative digital roles at foundations and corporations focused on social responsibility -- implementing technologies and practices for civic engagement.
is a faculty-led network that aims to advance the transdisciplinary domain of civic media research and pedagogy in the Greater Boston Area. This initiative shares knowledge, promotes engaged research, and builds relationships among academics, non-profits, community-based organizations, government leaders, practitioners, and students. Our faculty steering members come from more than ten different institutions across Boston. Higher education institutions and numerous community partner organizations are linked through our syllabi directory and quarterly convenings. We offer support to this budding network through project as well as event coordination. This initiative is housed at the Emerson Engagement Lab and led by professors Catherine D’Ignazio, Eric Gordon and Paul Mihailidis. It is made possible by the Teagle Foundation and Microsoft Civic Engagement.
Incorporated in 2007, the Salzburg Academy on Media & Global Change has worked for 10 years to create and sustain networks invested in using media for positive social change in the world. Since it’s inception, the Academy has convened over 600 young media innovators and makers from over 50 countries around the world, to build media technologies, practices, pedagogies and networks that have addressed the most pressing concerns of contemporary global culture. Located in the renowned Schloss Leopoldskron in Salzburg, Austria (the base for the film “The Sound of Music”), undergraduate and graduate students work in an interdisciplinary and participatory action research environment, with organizational partners, to build and design media and digital literacy initiatives that focus on topics climate change, migration, human rights, expression, and beyond.
In partnership with UNDP Egypt, This one-year program aims to promote and accelerate leadership and innovation in the use of games for social change. Every year, a group of five young innovators from Egypt will be accepted into the fellowship program, where they will be supported in the work of applying games to identify solutions for development challenges in the country.